Without Kevordo

Without Kevordo

Without Kevordo 150 150 redtrack

Ed Bun broted and added lootboxes for a thousand dollars!

New iteration of legendary fighting was unlucky in 2019. It is not his fault that AAA-corporations have accustomed to live an active game community in a state of betrayal. I would like this fact to be exaggerated and would not exclude the share of drama, but, alas. At such a time we live. At some stage of its development, the industry clearly turned the wrong way, and I, who had fallen from her life for a year due to the call of duty, had to feel the whole difference in potentials at one moment and without anesthesia. Mortal Kombat 11 He was not ready. Is it a joke, but on the release, he somehow managed to accumulate around himself the discontent of all now existing topical categories. The result is user Metacritic.

MK11 was accused, it seems, of all mortal sins, and so that it does not seem that I am again exaggerating, I will restore the approximate chronicle of events. The players were outraged that the faces of female characters did not meet the standards of beauty, and their uniforms were very different from what was in the 9th part of the series, which, for a minute, came out almost 10 years ago. Now the sexuality of characters, on the example of the first shown Scarlet, was hidden behind layers of clothing. And everything would be nothing, but it is indulging in the soldiers for social justice, SJW, Most played a role in the formation of public opinion. Then the minorities themselves expressed dissatisfaction, because the actress, who gave the voice of Sonya Blade (Ronda Rosei), In the past, the famous MMA fighter at one time abandoned the fight with the transgender. This, I dare to assume, did not like the transgender people themselves and the aforementioned SJW. And you remember the news that the entire intra -game content of MK11 opens for several thousand green? And at the start it turned out that the complexity of the towers of time was twisted to the maximum, and the farm of resources for new skins was reduced to catastrophically small indicators. And as if this was not enough, so the PC version of the game of a huge number of people did not start, Netherrealm Studios They accused that they have cattle working conditions, but the whole crypt of the game christened with one big lutbox. For real money, of course, nothing could be purchased there, but this did not stop individual personalities firmly say that it would be fixed after the release and quietly.

Maybe my hobbies with 2D tanes instinct of reproduction asked the optic nerves for a long time and atrophied, but Sonya is sexy and beautiful?

It’s all sad. But do not think that all the material will be dedicated to srachs on the basis of tolerance and microtransactions and the refutation of the above madness. This will take too much time and effort, and they can be invested in more pleasant things. For example, the game itself. And I want to convey a simple thought – all this negative informational noise does not have a strong foundation and could be born only in the environment where it was born. In an environment where it already exists Battlefield 5, Fallout 76 and other AAA-CCES projects, the entire creative focus of which is aimed at the in-game store. Yes, the Steam version of the game did not start, but the developers quickly corrected the problem. The community indicated that the reward for the game was weak, and the complexity of the exorbitant great was corrected. The rest is not even worthy of commentary, and therefore I ask you to consider the topic closed.

M11k is still fighting

And this means that at the fundamental level he carries one bright contradiction in himself. On the one hand, the game can be safely called the most technological and expensive representative of the genre without any reservations, on the other hand – this genre of infinitely niches. And I am sure that the developers faced the task of minimizing losses from the dual essence of the game. How to make an average person can enjoy the game process alien to him? How to make the player stay in the game for more than a couple of days, in what ways he can be carried away? Naturally, first of all, you need to do something with the combat system. It is not so difficult for new players to recycle it in such a way that it is not so difficult for new players, but to experimental Fighters to give more scope for their implementation in e -sports vein. Netherrealm did.

The overall pace of the game is reduced. If after a long Zalipalov in MK11, return or in MKX, or in MK9, then the question will certainly be born – what so fast? Even too much. The decision to reduce the speeds could not like experienced players, but this will turn out to be only the first impression, because it hardly affects conditional e -sports, but it has a positive effect on the stay in the game of casual players. In conditions of reduced gravity, they will be just more comfortable. For example, introducing the necessary commands became easier. This makes it possible not even to the most experienced player consciously, which is important, to conduct simple combinations, to feel in the process, and not his passenger, who makes beautifully, but by chance. Yes, of course, some things will still have a random character, but the rest, whatever one may say, is a matter of experience. The most important point that I want to note here is that getting this very experience is in a comfortable environment and fascinates. And the process becomes exciting when the player sees progression – if he begins to get what he conceived when he begins to understand the importance of such aspects of the gameplay as distance, the speed of animations and hitboxes, when, in principle, the game becomes clear to him. MK11 does not have problems with this, because the course of the young fighter has the current course is complex here. First, the player attends training, where the basics of Azov are explained to him, then the plot mode passes, and after that he goes to try his hand at the Time Tows. This is enough to start understanding the game at the most basic level.

After undergoing training, you, of course, will not become a murder car, but the information that is, should be enough to give the beginning of a long and thorny path to greatness.

The old players who once actively played MKX will also have to get used to it, because a lot has changed. If you remember, earlier in the game there was an opportunity to spend the entire scale, 3 meters, on a special special receive, X-ray, which took about 30% of the enemy’s health. This mechanics were processed because it ultimately turned out to be useless. What is the point of applying X-ray, having deprived yourself at the same time the opportunity to settle in a difficult situation, if it was possible to inflict one-time damage from the combo more impressive, while maintaining the scale? Naturally, they were not used at a serious level. In MK11, the scales system were processed by dividing two types: attacks and protection;And the spectacular, but useless X-ray has turned into Fatal Blow (Fb) – the ability to inflict great damage for the match, provided that you have little health. And even energy is not required. This works not only in words, but also in practice, because it allows you to turn the outcome of the battle, even if the opponent has a great advantage, and the FB contest becomes a mandatory activity. Its presence or absence must be kept in the head.

Another innovation became Crushing Blow(CB). The bottom line is that on some specialists or a series of strokes there is a certain condition, when performing which is done a lot of damage with a spectacular animation of piercing the internal of the opponent. This is a very cool find, because the player has small tasks that allow him to conduct a more effective battle at a lower cost of resources, to specifically create specified conditions. And the opponent is the opposite – try not to let him do this.

Interaction with the arena, unlike MKX, began to demand one strip of protection. But the importance of such mechanics is emphasized by the corresponding, impressive animation.

Summarizing the above – the MK11 combat system https://xlcasino.uk/ has grown markedly, being clearer than the player new and deeper for the player of the experienced. Of course, this is still a very skill -dependent system that requires a lot of investments of time to comprehend, but, in my opinion, the developers perfectly coped with the task, balancing two contradictory begins of the game, mass and narrow -mindedness. This does not guarantee, of course, that every player will like it and every player will find the strength to increase combat power, but this is the specifics of the genre. For completely weak players who do not want to understand, there is always Naruto Shippuden and dozens of other fighting licenses. Some are even good.

There is still a story in M11k

The plot MK9 was interesting. It was interesting to watch how familiar heroes fall into familiar situations. Here are just the keyword here "acquaintances". For, if you look objectively, then the story of the nine works exclusively for those who are already in the subject – who watched the film, who played classic games and with Mortik in principle on “you”. For the new player, the events there will mean nothing, and the plot arches of the characters are either completely absent for a simple narrative, or they are completely poorly implemented. I will note only that part of the scenario responsible for the image of Kitana. There is a build, there is a development of character, there is a character’s action, there is a result. Therefore, I consider the plot of the Chinese arch in the game, but the promotion is one.

MKX in relation to the previous game has grown significantly, but was still weak. Slightly more than completely reflected in Cassie Cage Cage. At the beginning of the game, screenwriters with all their might prepare the ground for conflict, and they did it, and then, and for me a big mystery why they simply forget about it. More specifically, in many actions, in many dialogs, Cassie appears before us as the current leader of the new defenders of the earthly kingdom, but the problem is that in essence she does not cope with her duties. She is a bad leader. Her comrades do not listen to her, she does not have the necessary knowledge and qualities. As a result – in the newly made team everything falls out of the hands. And as if continued this arch of a good screenwriter? He would put a character in a situation that would motivate him to become a good leader who gave him the opportunity to study the enemy, coordinate with allies, learn diplomacy and become wiser. Instead, what is happening, and its build remains hanging in the air. But, nevertheless, a moving idea appeared globally in the global way – the theme of the family. And she opens through Sonya and Johnny. It is revealed very weakly and superficially, but in the previous part there was not even this, so I think for progress.

The history of MK11 is not even a step forward. This is immediately a flight into space from the medieval era, because the level of writings has grown very significantly. And if you find fault with something, it is a game process inside the plot mode, which does not give the player anything unique, except to choose a character that you want to put your ass for another enemy. But this is not even about the plot.

An important attribute of any fighting water is his Roster. In the plot mode, all 25 characters from the original list appear one way or another. At the time of writing, he was replenished with a night wolf, Shan Sun and Terminator.

The concentration of information given by the plot is very great. And this in many ways affects such a concept as "interestingness". After all, if, for example, the viewer watches the film and does not understand what is happening in him, he is unlikely to call him interesting. In the opposite case, when the viewer constantly receives some details about the plot and the context of what is happening in his head always changes-there is simply no time left to get bored. The mental process is always in work, and the viewer, thereby, remains involved in the process. MK11 has a lot of humor, many references, many characters and many events. There are extremely few empty dialogs, so the involvement works 100%, but if you take into account, in principle, the local production, the quality of choreography and the scale, the result is quite obvious. There are practically no unhappy plot regime, if you contact popular bloggers on YouTube. Even the most toxic ones speak purely in a positive way about it. The effect of an exploding bomb produces, first of all, of course, the production, but even if all the obvious things are already discarded, it turns out that the story has become clearly structured.

Even Chechens were afraid of them!

It seems to me that Ed Bun is a little vaccinated, saying that his beloved character is Scorpio. Hanzo Hassashi took enough time to open up again, and his line is well spelled out, but it so happened that the game has Kitan. And if I praised her arch in mk9, then she produces even greater effect. I tell you how it works. At the first appearance of Kitana, it turns out why Shao Kan generally created her clone, Milina. It turns out that Kitana never showed herself as a leader, and her adopted father did not want to give the power to such an indecisive daughter. And so, it seems, a cool builder, the player approximately understands what should happen next, but not. This information is given very casually, and for a full -fledged foundation for further events it is not perceived, unlike, for example, from the already mentioned Cassie Cage in MKX, where the information was given almost in the forehead. And when the head of Kitana begins, and she begins to gradually manifest herself as a leader-you do not even realize it, because the accents are all shifted somewhere to the side. “Wow, Jade was kidnapped, Scarlet’s tortures her … VOU, but Shiva has changed a lot … VOU, but Tartakans, it turns out, have females!" This all leads to the fact that at the climax when Kotal transfers the reins of the reign to the Chinese and calls it with the new Kan of the External World, the context of the context is rethinking. But the truth, for the entire time of Kotal, he could not reconcile the warring races of the external world, but the Chitan did it, but indeed, she used the ingenuity to deceive the scarlet and save Jage, but it is real, she showed herself as an excellent diplomat in a dialogue with Shiva and Baraka. The result – Kitan becomes a new ruler. The most important thing is that I want to note here is concluded in two things. Firstly, the twist hits strongly and is a complete surprise, and, secondly, all past events, it turns out, went to this. This is really very strong script, and in such simple plots it is also just to be either banal or simply implausible.

In the end, history gains so powerful turns that it resembles a real anime with epic epic at the end, with the mergers of megates and conflicts of space scale.

But you need to understand that Kitana is far from the main character of the whole story. Her plot carries the ideas of unity, and unity in MK11 is one of two moving ideas. And I could tell all sorts of details of how the plot regime is functioning coolly, but I also pushed it enough. Therefore, I will limit myself only to general phrases, and you really take the word. The plot is deep, in the context of the militant, of course. The directing is excellent. It can be seen how the operator is trying to use the game space in order to surprise. Sometimes it even turns out. The game of actors is believable. MK11 was the first in a series where Motion Capture technology was used to animated persons. It looks very spectacular and greatly affects immersion in history, because not models of characters are running on the screen and jumping no longer the actors.

M11k is still a game-service

Under the game-service, I understand that the game is focused on online, and therefore needs constant support from its players. Until now, updates come out for MK11, the entire first pack of DLC characters is announced that will soon appear, but if everything is fine, then the second will go behind the first pack. For example, the T-800 Terminator in the image of Arnold Schwarzenegger and new tournament variations for each character was recently added to the game, which made the stay in the game even more interesting, and the combat system is wider.

In the castamization mode, you can configure a lot of everything. Starting from the styles of styles, ending with separate special receptions.

I want to convey one thought here – the fights cannot but be services, because the gameplay has a competitive and sessional character. Therefore, nothing bad is that there are some mechanics who are designed to keep the player’s attention more than a dozen hours. Especially when the essence of these mechanics is not constant to suck out money from the user wallet. Everything that can really be bought in excess of the main price tag – new characters. The rest can simply be obtained, no matter how trite it sounds, playing the game. And here there is no one, the famous grind, there is no Lutboxes, there is no store where the player could buy everything to enter the number of his credit card. And this is the most important thing in the understanding of the local progression system. Receives more who plays better or more. In my opinion, fair.

M11k is still not perfect

In the final part, I would like to be a toxic gamer and indicate some complaints towards the game.

Despite the fact that there are no lutboxes, and by money you will hardly accelerate the opening of intra -game content, it is still a question of the randomness of the progression system. On the release, in fact, in relation to this aspect, the players also expressed their discontent. And they can be understood. Why player recipes for craft, auxiliary means, some art materials, skins on Jax, if he wants to get a specific thing for a particular character? The funny thing is that the solution to the problem lies on the surface, and, having made it possible to make purchases for the in -game currency of individual things, and the developers and users would have won. Some would not have received tons of negativity, but on condition that the store is poor, it would hardly have promised losses, others would not have to pour this negative.

You can configure your character to an animation of joining the battle and animation of glee after the battle. But first, new options need to be opened in the Time towers or Crypt.

And what, in fact, open in the game? The fact is that formally in MK11 there are a lot of skins and various elements of customization, but in fact there are 2-3 unique images on the character. Everything else is colors. Such a system generates strange cases when a skin of ordinary rarity, white or green, can look prettier and attractive than a conditional legend.

And where to spend the accumulated currency? The problem partially follows from the two of the above claims. Having opened the necessary things on their favorites, a further spending of resources becomes meaningless, because there are few interesting images or things, and it is not possible to buy specific things possible. Plus it turned out that the crypt in the long term does not work. Yes, you can, of course, open cheap chests for 2k gold and constantly update their contents, but in practice it turns out differently. Opening plus or minus all there, you will feel that your progression in it has stalled. The altar is partially solved by the problem, where a reward falls depending on the offering, but this is not enough.

Not everyone managed to return from the dead. Ed Bun, return to Milin!

There is such a thing as matchup. It characterizes the features of the battle of specific characters. For example, if you play for a zone, which is appropriate exclusively on long -range attacks, and the enemy took a character against you, who has the opportunity to endlessly overcome your zoning – the match is not in your favor. And understanding these matches, you can approximately represent the tyritic. In general, the fact is that earlier, even before the entry of 3 tournament variations, the difference between the conditional S+ Tire and the Lautir was very felt. All this led to the fact that at tournaments and online they take a plus or minus the same characters. How much new variations will change the situation – only time will show. But it can definitely be said that some characters have already played with new colors.

Online MK11 is fragmented. The world already has Street Fighter 5, which includes the cross -platform, and I must say that the opportunity to play different platforms to fight each other shows himself from the best side. I can’t imagine what exactly is an obstacle to the implementation of such a system in MK, but so far users Switch’a I sincerely feel sorry for. Everything is very bad there with online. It can be said not at all. Recently, visiting the stream of one such player, I was very surprised when he could not find an enemy in any of the modes in an hour. On a day off. In the evening.

M11k – a unique project. A person who leads the parade from the 90s, managed to not only lose the long journey for which the fans fell in love with his creation, but also multiplied all his virtues repeatedly. Photorealistic sprites turned into Motion Capture;Blood, cruelty and dissection have never looked so spectacular anywhere;The gameplay has become as comfortable and understandable as possible, and therefore perfect for anticafe and epic zarub with friends on the hut;And the scriptwriters … Well, there were never there, and now they appeared, showing the entertainment industry how to write actually, and that even a narrative format of 1VS1 fights and a huge number of actors is not a problem for dancers who know how to use their feet.

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